My teaching areas

My teaching activities aim to guide undergraduate and postgraduate students in the fundamental theoretical concepts and challenges introduced by digital society, particularly in the areas of new platform business models, digital participation, sound design and AI-empowered cultural practices. 

New Platform Business Models for the cultural sector

The emergence of new platform business models has impacted the way organizations operate and conceive themselves. Through an historical overview of the evolution of the Web, these lectures show how cultural institutions have used and designed their own platforms to extend the access to their collections, create new digital narratives, involve audiences in the creation of content and, ultimately, reimagine their shape.

Sonic Practices in the Digital World

 This cycle of lectures explores the emerging role of sound in shaping new cultural and creative practices from two main perspectives: as an element to be preserved and collected (Sound Heritage), and as a means to design personalized, sensorial and emotional experiences (Sound Design). In both dimensions, sound acts as a transformative force that challenges previous assumptions and introduces new vocabularies, spaces and technologies.

Participatory  Media & Communication

With these lectures, I reflect on the evolution in the relationship with audiences fostered by the digital revolution: from the introduction of a new public - online users - to participatory approaches to media and communication. Drawing upon national and international projects, I reflect on the role of digital platforms not only as spaces to find new audiences, but also to experiment with new narratives, types of memories, and forms of cultural participation.

From post-digital to post-human: Designing with AI

The rapid acceleration in the field of Artificial Intelligence is prompting digital humanities scholars, cultural practitioners and educators to experiment with a range of machine learning techniques, including Computer Vision, Natural Language Processing, Automatic Speech Recognition, Linked Open Data. These lectures introduce to the new challenging questions on the role of non-human agents in performing creative tasks and in the production of cultural values, reflecting on the new expertise, skills, methodologies and ethical approaches to drive and lead the new AI-empowered practices in the organizations.

Watch my Lectures

Sound culture: new challenges for museums in the post-digital age

Participatory Digital Curation (italian)

Workshops

Drawing upon my practice-based research, I curate workshops to guide students and cultural professionals in the design of new practices of digital storytelling, data visualization, digital curation and community engagement.

Online collections and exhibitions 

The development of digital collections and online exhibitions is a key area of museum practice. In my workshops I guide participants to experiment with a range of digital tools that can support their digital curation journey.

Designing with Sound

I design workshops aimed to familiarize with the practice of sound design in both physical and online spaces. In these sessions I explore a range of experimental sonic practices: sound exhibitions and installations, sound walks and audio tours, sound archives, sound maps, and museum playlists inspired by the collections.

Digital Technology in Education 

Today educators can use a variety of digital tools to support the learning experience, as well as the collaborative creation of content. In this workshop I guide participants in the design of educational projects which engage students in the development of a digital narrative, taking into account the educational needs and relationships with technology of different age groups.

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Social media campaigns

Social media platforms have become not only spaces to find new audiences, but also to experiment with new forms of cultural engagement. In this workshop I guide in the design of social media projects that can leverage this participatory potential, from the collection of people's memories to the collaborative creation of digital stories.

Digital skills development

Hands-on sessions aimed to familiarize with a range of digital curation and visualization tools as well as to develop a reflective approach on their opportunities and limitations.

Omeka

A Content Management System for the creation of online collections and digital archives.


izi.TRAVEL

A storytelling platform for the creation of multimedia guides of city tours and heritage sites.

Sound editing

Audio and video-editing tools can be used to bring new sonic narratives to life.

Digital mapping

Learning how to create interactive geolocalized stories and place-based visualizations.